Initally it was written to be used with [Bitfocus Companion](https://bitfocus.io/companion) in a more professional envoriment. [An companion module is now available!](https://github.com/bitfocus/companion-module-pnh-soundr)
Drop your sounds into the /sounds. You can play them by sending a GET request to the /v1/play endpoint.
You need to know the base64 encoded file name of the sound you want to play. You can get started by querying /v1/list. It will return a list of all sounds with their respective base64 encoded file name.
Use that base64 as the `file` parameter in the request. The response also includes sample request urls.
## Vanity IDs
When playing a sound file it will get an incrementing ID. You can use that ID to stop the sound. These are not really predictable and can change at any time. You can also use a vanity ID. This is an integer that you can use to identify the sound. You can set the vanity ID by adding a `id` parameter to the request. The response will include the vanity ID. You can then use that ID to stop the sound.
# Endpoints
> All endpoints are prefixed with `/v1/`
`GET /list` - Returns a list of all sounds with their respective base64 encoded file name. <br>
`GET /play` - Plays a sound. The `file` parameter is required. It is the base64 encoded file name of the sound you want to play. Also supports `loop` to be either `true` or `false` (default). It also supports the `id` parameter to set a vanity ID.<br>
`GET /stop` - Stops a sound. The `id` parameter is required. It is the ID of the sound you want to stop.<br>
`GET /stopAll` - Stops all sounds.<br>
`GET /buffer` - Buffers a sound. The `file` parameter is required. It is the base64 encoded file name of the sound you want to buffer.<br>
`GET /bufferAll` - Buffers all sounds. **Note**: This may take a while. And should probably be run before a show.<br>
`GET /current` - Returns a list of all currently playing sounds.<br>
`GET /remaining` - Takes a `id` parameter. Returns the remaining time of the sound with the given ID.<br>