- add error handeling
- add loop parameter - improve documentation
This commit is contained in:
parent
aa41e9c1ff
commit
f3e07d3f4d
@ -14,6 +14,11 @@ paths:
|
||||
description: A base64 encoded version of the file name
|
||||
schema:
|
||||
type: string
|
||||
- in: query
|
||||
name: loop
|
||||
description: Defaults to false; if true, will loop the sound until stopped
|
||||
schema:
|
||||
type: boolean
|
||||
responses:
|
||||
'200':
|
||||
description: OK
|
||||
|
@ -66,12 +66,13 @@ func BufferSound(file string) bool {
|
||||
}
|
||||
}
|
||||
|
||||
func PlaySound(file string, index int) int {
|
||||
func PlaySound(file string, index int, loop bool) int {
|
||||
playbacks[index] = playback{
|
||||
File: file,
|
||||
IsLoaded: false,
|
||||
Streamer: nil,
|
||||
Control: nil,
|
||||
Loop: loop,
|
||||
}
|
||||
|
||||
fmt.Println("Playing sound: " + file)
|
||||
@ -93,10 +94,15 @@ func PlaySound(file string, index int) int {
|
||||
IsLoaded: true,
|
||||
Streamer: streamer,
|
||||
Control: ctrl,
|
||||
Loop: loop,
|
||||
}
|
||||
speaker.Play(ctrl)
|
||||
<-done
|
||||
fmt.Println("Finished playing sound: " + file)
|
||||
if playbacks[index].Loop {
|
||||
playbacks[index].Control.Paused = true
|
||||
PlaySound(file, index, loop)
|
||||
delete(playbacks, index)
|
||||
}
|
||||
return 1
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ type playback struct {
|
||||
IsLoaded bool
|
||||
Streamer beep.Streamer
|
||||
Control *beep.Ctrl
|
||||
Loop bool
|
||||
}
|
||||
|
||||
type playbackWebReturn struct {
|
||||
|
16
webRoutes.go
16
webRoutes.go
@ -25,7 +25,13 @@ func handlePlay(w http.ResponseWriter, r *http.Request) {
|
||||
var cnt = r.URL.Query().Get("file") // Retrieve the file name from the query string
|
||||
bytArr, err := base64.StdEncoding.DecodeString(cnt) // Decode the base64 string
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
fmt.Fprintf(w, "{\"status\":\"fail\", \"reason\":\""+err.Error()+"\"}")
|
||||
return
|
||||
}
|
||||
loop := r.URL.Query().Get("loop") // Retrieve the loop value from the query string
|
||||
loopBool := false
|
||||
if loop == "true" {
|
||||
loopBool = true
|
||||
}
|
||||
|
||||
t, err := os.Stat("./sounds/" + string(bytArr[:])) // Check if the file exists
|
||||
@ -57,7 +63,7 @@ func handlePlay(w http.ResponseWriter, r *http.Request) {
|
||||
var currIndex = len(playbacks) // Create a new index for the playback
|
||||
fmt.Fprintf(w, "{\"status\":\"ok\", \"id\":%d}", currIndex) // Return a JSON object to the user
|
||||
|
||||
go PlaySound(string(bytArr[:]), currIndex) // Play the sound
|
||||
go PlaySound(string(bytArr[:]), currIndex, loopBool) // Play the sound
|
||||
|
||||
}
|
||||
|
||||
@ -74,7 +80,8 @@ func handleBufferAll(w http.ResponseWriter, r *http.Request) {
|
||||
var temp []string
|
||||
files, err := ioutil.ReadDir("./sounds/") // Read the directory
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
fmt.Fprintf(w, "{\"status\":\"fail\", \"reason\":\""+err.Error()+"\"}")
|
||||
return
|
||||
}
|
||||
// Loop through the files and add the file name to the temp array
|
||||
// Also triggers the buffer process for the file
|
||||
@ -109,7 +116,8 @@ func handleBuffer(w http.ResponseWriter, r *http.Request) {
|
||||
var cnt = r.URL.Query().Get("file") // Retrieve the file name from the query string
|
||||
bytArr, err := base64.StdEncoding.DecodeString(cnt) // Decode the base64 string
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
fmt.Fprintf(w, "{\"status\":\"fail\", \"reason\":\""+err.Error()+"\"}")
|
||||
return
|
||||
}
|
||||
|
||||
t, err := os.Stat("./sounds/" + string(bytArr[:])) // Check if the file exists
|
||||
|
Loading…
Reference in New Issue
Block a user