package main import ( "fmt" "io/ioutil" "log" "os" "time" "github.com/gopxl/beep" "github.com/gopxl/beep/flac" "github.com/gopxl/beep/mp3" "github.com/gopxl/beep/speaker" "github.com/gopxl/beep/vorbis" "github.com/gopxl/beep/wav" "github.com/h2non/filetype" ) var firstLoad = true func BufferSound(file string) bool { _, ok := streamMap[file] if !ok { fmt.Println("----Not in memory, loading----") f, err := os.Open("./sounds/" + file) if err != nil { log.Fatal(err) } fmt.Println("Opened file") buf, err := ioutil.ReadFile("sounds/" + string(file)) if err != nil { log.Fatal("Fatal error while opening: " + err.Error()) return false } kind, err := filetype.Match(buf) if err != nil { log.Fatal("Fatal error while detecting file type: " + err.Error()) return false } fmt.Println("File type: " + kind.MIME.Subtype) var streamer beep.StreamSeekCloser var format beep.Format if kind.MIME.Subtype == "mpeg" { streamer, format, err = mp3.Decode(f) } else if kind.MIME.Subtype == "x-wav" { streamer, format, err = wav.Decode(f) } else if kind.MIME.Subtype == "x-flac" { streamer, format, err = flac.Decode(f) } else if kind.MIME.Subtype == "ogg" { streamer, format, err = vorbis.Decode(f) } else { fmt.Println("!!!!! Unsupported file type for " + file) return false } if firstLoad { speaker.Init(format.SampleRate, format.SampleRate.N(time.Second/10)) firstLoad = false } if err != nil { fmt.Println("Error while decoding file: " + file) fmt.Println("Error: " + fmt.Sprintf("%v", err)) return false } fmt.Println("Decoded file") fmt.Println("Current file: " + file) fmt.Println("Current streamer: " + fmt.Sprintf("%v", streamer)) fmt.Println("Error: " + fmt.Sprintf("%v", err)) buffer := beep.NewBuffer(format) buffer.Append(streamer) streamer.Close() fmt.Println("Bufferd file") // Save to streamMap streamMap[file] = streamBuf{ Streamer: streamer, Format: format, Buffer: buffer, } return (true) } else { return (false) } } func PlaySound(file string, index int, loop bool) int { playbacks[index] = playback{ File: file, IsLoaded: false, Streamer: nil, Control: nil, Loop: loop, Format: streamMap[file].Format, } fmt.Println("Playing sound: " + file) var buffer *beep.Buffer BufferSound(file) buffer = streamMap[file].Buffer // streamer := streamMap[file].Streamer fmt.Println("Trying to play sound") amountOfLoops := 1 if loop { amountOfLoops = -1 fmt.Println("Looping sound: " + file) } shot := buffer.Streamer(0, buffer.Len()) done := make(chan bool) ctrl := &beep.Ctrl{Streamer: beep.Loop(amountOfLoops, shot), Paused: false} playbacks[index] = playback{ File: file, IsLoaded: true, Streamer: shot, Control: ctrl, Loop: loop, Format: streamMap[file].Format, Done: done, } speaker.Play(ctrl) <-done fmt.Println("Finished playing sound: " + file) delete(playbacks, index) return 1 }